Below you will find pages that utilize the taxonomy term “rules”
Post
Captured Vehicles
“All’s fair in love and war,” or so the saying goes. Resources are scarce on the battlefield, so captured equipment that is intact or requires only minor repair is sometimes pressed into service.
With supply lines stretched thin, this opportunism offers a way to replace badly damaged or destroyed equipment, such as AFVs. The down side to this equipment is that it can be difficult to maintain. Your Platoon’s mechanic is likely unfamiliar with the design, any captured manuals are in a foreign language, and replacement parts are only available through salvaging other wrecks, capturing a supply depot, or fabricating them in the field.
Post
Enhance Dust with these Special Rules
Here are the special rules that were developed over years to make our favourite game better. We strongly encourage their use as we believe it will make your games more fun and exciting. However, it is your game, feel free to ignore any or all of them, in consultation with your opponent. Always remember, a great game experience for both you and your opponnent is the primary goal!
Unified Saves Rules Scout Pass Tokens Damage Resilient Suppression rules Initiative Terrain and Fortifications Height Advantage Height Difference and Close Combat Aircaft and Passengers Captured Vehicles Unified Saves Rules Please refer to the Unified Saves Rules for how Saves work in this campaign.
Post
Dust Unified Saves Table
Saves in Dust 1947 A Save is a target unit’s reaction to Hits. Unless otherwise noted, Saves of the same type do not stack; example, you cannot get Evade and Improved Evade Save.
If a unit gets Cover Save, you do not get Evade or Infantry Save. Cover and Evade/Infantry Saves are mutually exclusive (you can get both Evade and infantry Save at the same time).
E.g. A Sturmgrenadier squad is currently behind Cover and is within a smoke screen.